Posts Tagged ‘arcade’

Joystick evolution is an ongoing affair. Sometimes designers add interesting features, sometimes its just plain fun.

 

The handheld gamepad had a great feature that hasn’t been available on the joystick… the rumble.  Of course, military-grade joystick has force feedback added to the stick itself, but half the videogames that uses vibration motors don’t do it for feedback such as bullet being shot but for added feature such as low life warning.

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In many places, arcades have gone to a decline.

Rare are now the places where gamers used to hang, play, gather and socialize. There are exceptions, but most states have regulations that render arcade places unprofitable.

What if there would be arcades anywhere? And free?

That’s what Kris Temmerman wondered. What if we built arcades in the street, bring it freely to anyone.

Storefront electronics pixel art arcade image courtesy of Kotaku

 

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Retrogamers certainly remember the arcade classic Asteroids released by Atari in arcades in 1979 – ported to home console Atari 2600 in 1981.

Well, its back. Stronger, better, and in Virtual Reality.

Attack of the boulders – oculus rift screen view. Image courtesy of cribzero.com

Attack of the Space Boulders is a new take on the same base idea: the player is in a small pod within an asteroid field, and needs to clean it out without being hit. Small differences are that the game is in FPS 3d virtual reality view, and includes “damage” in the virtual cockpit – no more lives and respawns. There’s also a tool to help with distant boulders targeting.

The game even retake the look of old Vector screens to rememorate the old arcade machine! Which is very interesting when seen in 3D.

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It cannot be stressed enough, but modern-age game controllers aren’t a good substitute for retro-style arcades. There’s something specific to the feel you get from a full fledged joystick and properly spaced buttons that any other peripherals won’t ever emulate.

Of course, the mighty joystick isn’t suitable for every games. Modern games aren’t made for joysticks and are best played with modern gamepads. Even some retro games like Mega Man plays better with something in-hand that doesn’t include a stick.

For more information about how the joystick came to be, see our view on the evolution of the joystick posted a while back.

 

Broken xbox used for arcade controller - taken from Hackaday.com

Broken xbox used for arcade controller – taken from Hackaday.com

To the point: how to build a PC or console compatible arcade joystick?

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