Posts Tagged ‘Video game’

Its CES and Valve has been busy with their console/PC hybrids. During their CES 2014 event, they released a brochure that shows over 10 third-party Steam-compatible machines.

Steam brochure sample – image courtesy of

The steam machines vary greatly, in price and form factor, as well as specs. But all will be running the SteamOS.



In the eighties, an average pacman game lasted about two minutes. Some people play better than others and some games last longer than others.  If your favorite video game arcade is Missile Command, or if you’ve seen that episode in Chuck where they beat the world record, you might have a geekasm

Chuck VS Tom Sawyer – image courtesy of


People have CDs. People have MP3s. But all this won’t matter if/when they get a PS4, as the console won’t accept any of these.

According to Sony’s massive PS4 FAQ published online, “The Music Unlimited streaming service will allow you to listen to music while you play PS4 games,” and “a subscription to Music Unlimited is required.”

Music Unlimited? WTF? this is the 21st century. Why on earth would a modern computing equipment – one that is meant for electronic entertainment – would refuse to play already existing legit content? That’s a nonsense.  It is also clear that Sony isn’t in the business of competing against Apple TV or XBMC: “The PS4 system does not support client functionality for media servers.”

Sony PS4 console picture courtesy of

There are other things that used to be done on previous Sony console or other consoles, such as renaming your machine or connecting external hard drives. (again, 21st century…)


Retrogamers certainly remember the arcade classic Asteroids released by Atari in arcades in 1979 – ported to home console Atari 2600 in 1981.

Well, its back. Stronger, better, and in Virtual Reality.

Attack of the boulders – oculus rift screen view. Image courtesy of

Attack of the Space Boulders is a new take on the same base idea: the player is in a small pod within an asteroid field, and needs to clean it out without being hit. Small differences are that the game is in FPS 3d virtual reality view, and includes “damage” in the virtual cockpit – no more lives and respawns. There’s also a tool to help with distant boulders targeting.

The game even retake the look of old Vector screens to rememorate the old arcade machine! Which is very interesting when seen in 3D.